Kahoot! Big Numbers: DragonBox
Children gather and trade resources in six worlds, then use addition and subtraction to unlock progress and furnish houses. The vendor says quantities grow and operations become harder; test the actual explanation of base ten, feedback, and level pacing.
- Route
- Practice
- Ages
- Ages 6+ (developer statement)
- Best for
- place value and long addition/subtraction through resource-management play
At a glance
- Developer
- Kahoot ASA
- Platforms
- iOS, Android
- Cost
- Free with subscription
- US App Store
Free download; Kahoot!+ Family subscription required; 7-day trial stated on Google Play
The short version
The stated game loop uses trading and resource management to prompt addition/subtraction, but access now requires Kahoot!+ Family, and visible customer reviews object to the shift from prior purchase to subscription.
Creative agency: Low — game progression is structured. Learning value: Medium — arithmetic activity is explicit, but effectiveness needs testing. Age fit: 6+ claim is plausible for long addition/subtraction; assess reading independence and the first difficulty jump. Parent view: Trial/subscription clarity is central; privacy declarations state some data collection. Staying power: Medium — six worlds and 10+ stated hours may support persistence, conditional on value. Learning value: Medium — arithmetic activity is explicit, but effectiveness needs testing. Age fit: 6+ claim is plausible for long addition/subtraction; assess reading independence and the first difficulty jump. Parent view: Trial/subscription clarity is central; privacy declarations state some data collection. Staying power: Medium — six worlds and 10+ stated hours may support persistence, conditional on value. Age fit: 6+ claim is plausible for long addition/subtraction; assess reading independence and the first difficulty jump. Parent view: Trial/subscription clarity is central; privacy declarations state some data collection. Staying power: Medium — six worlds and 10+ stated hours may support persistence, conditional on value.
What we found
Strengths
- Creative agency: Low — game progression is structured. Learning value: Medium — arithmetic activity is explicit, but effectiveness needs testing. Age fit: 6+ claim is plausible for long addition/subtraction; assess reading independence and the first difficulty jump. Parent view: Trial/subscription clarity is central; privacy declarations state some data collection. Staying power: Medium — six worlds and 10+ stated hours may support persistence, conditional on value.
- Learning value: Medium — arithmetic activity is explicit, but effectiveness needs testing. Age fit: 6+ claim is plausible for long addition/subtraction; assess reading independence and the first difficulty jump. Parent view: Trial/subscription clarity is central; privacy declarations state some data collection. Staying power: Medium — six worlds and 10+ stated hours may support persistence, conditional on value.
- Staying power: Medium — six worlds and 10+ stated hours may support persistence, conditional on value.
Watch-outs
- The stated game loop uses trading and resource management to prompt addition/subtraction, but access now requires Kahoot!
- Parent view: Trial/subscription clarity is central; privacy declarations state some data collection. Staying power: Medium — six worlds and 10+ stated hours may support persistence, conditional on value.
- Review evidence is directional and no hands-on subscription or math-flow check was performed.
Before you download
- Age guidance
- 6+ (developer statement). Adult involvement: Medium — subscription and trial require adult management.
- Privacy
- Trial/subscription clarity is central; privacy declarations state some data collection.