Thinkrolls 2: Puzzles For Kids
Children move a round character through maze levels, using objects such as water, barrels, fans, wormholes, batteries, and light bulbs. The App Store describes 135 easier puzzles for ages 3–5 and 135 harder puzzles for ages 5–9.
- Route
- Practice
- Ages
- Ages 3–9 (developer range)
- Best for
- self-paced physics-flavored maze puzzles
At a glance
- Developer
- AVOKIDDO
- Platforms
- iOS, Android
- Cost
- Paid
- US App Store
US App Store $5.99; no in-app purchases stated
The short version
The paid app has 270 stated levels, two age/difficulty bands, six local profiles, no third-party ads, and no in-app purchases according to the US listings. Its dated update history and older review sample make current-device testing important.
Creative agency: Low — solutions are constrained maze puzzles. Learning value: Medium — the repeat loop practices planning, observation, and trial/error; no learning outcome is claimed here. Age fit: The documented 3–5/5–9 split is promising, but check the youngest band’s motor and persistence demands. Parent view: Clear one-time price; vendor says no ads/IAP and Apple reports no data collected. Staying power: Medium — 270 stated levels offer depth, while the fixed level set needs testing for replay interest. Learning value: Medium — the repeat loop practices planning, observation, and trial/error; no learning outcome is claimed here. Age fit: The documented 3–5/5–9 split is promising, but check the youngest band’s motor and persistence demands. Parent view: Clear one-time price; vendor says no ads/IAP and Apple reports no data collected. Staying power: Medium — 270 stated levels offer depth, while the fixed level set needs testing for replay interest. Age fit: The documented 3–5/5–9 split is promising, but check the youngest band’s motor and persistence demands. Parent view: Clear one-time price; vendor says no ads/IAP and Apple reports no data collected. Staying power: Medium — 270 stated levels offer depth, while the fixed level set needs testing for replay interest.
What we found
Strengths
- Creative agency: Low — solutions are constrained maze puzzles. Learning value: Medium — the repeat loop practices planning, observation, and trial/error; no learning outcome is claimed here. Age fit: The documented 3–5/5–9 split is promising, but check the youngest band’s motor and persistence demands. Parent view: Clear one-time price; vendor says no ads/IAP and Apple reports no data collected. Staying power: Medium — 270 stated levels offer depth, while the fixed level set needs testing for replay interest.
- Learning value: Medium — the repeat loop practices planning, observation, and trial/error; no learning outcome is claimed here. Age fit: The documented 3–5/5–9 split is promising, but check the youngest band’s motor and persistence demands. Parent view: Clear one-time price; vendor says no ads/IAP and Apple reports no data collected. Staying power: Medium — 270 stated levels offer depth, while the fixed level set needs testing for replay interest.
- Staying power: Medium — 270 stated levels offer depth, while the fixed level set needs testing for replay interest.
Watch-outs
- Parent view: Clear one-time price; vendor says no ads/IAP and Apple reports no data collected. Staying power: Medium — 270 stated levels offer depth, while the fixed level set needs testing for replay interest.
- Vendor statements about skills, ads, and data need live verification.
Before you download
- Age guidance
- 3–9 (developer’s split level range). Adult involvement: Low after setup; adults may help a child verbalize a stuck puzzle.
- Privacy
- Clear one-time price; vendor says no ads/IAP and Apple reports no data collected.